Sunday, March 22, 2009

BRAIN STORMING

1. ambient space
2. even number
3. fraction
4. antecedent
5. angle of intersection
6. angle bisector locus
7. angular vector
8. approximation theory
9. arc-component
10. arcwise connected
11. array
12. assumed value
13. asymptotic series
14. average run length
15. axiom of congruence
16. axis of symmetry
17. back edge
18. set builder notation
19. convex polyhedral domain
20. circular cone
21. angle bisector locus
22. angle at the circumference of a circle
23. at right angle
24. induced angle
25. vertex angle
26. internal least square
27. cube root
28. chord
29. Proportion
30. Indirect
31. Scalene triangle.
32. infinite series

Monday, March 16, 2009

MATHEMATICH REALITY

MATHEMATICH REALITY

mathematich problem divide with 2 part, it is :
1. Problem that connected with the daily lives.
2. Mathematich problem

The aim of this problem is problem with used to mathematich for problem solving.
For example : how long for attack the distance?, how much a comodity?, etc.
In this, Mathematich used as tool, not the purpose. The mathematic problem use mathematic aspect and process for finished.

Skill process in problem solving mathematic needs :

1. Reasoning
2. Organisining
3. Classifing
4. recognising pattern

the student success can mathematic problem solving if they csn

1. certain this skill
2. try with manner various
3. Have a high curiosity.

Mathematic reality is :

1. Mathematics is an activity for searching pattern and relation

a. Giving the student chance to do invention and patterns investigation activity for decide relationship.
b. Giving the student chance to do experiment with various ways.
c. motivating the students to find out the excistence of squence, difference, comparison, subdividing, etc.
d. motivating the student to implicate general conclusion.
e. motivating the students to understanding and find the relation between one defination with other defination.

2. Mathematics is cretivity require imajination

a. motivating initiative and give chance for think different.
b. motivating inquiring, asking desire, ability for expostulating, and ability for predicting.
c. Respecting out of prediction discovery as usefull thing than assuming as mistake.
d. motivating the students to find structure and design of mathematics.
e. motivating the student to respecting the discovery of other pupil.
f. motivating the students to have reflective thinking.
g. Not suggesting to use certain method.

3. Mathematics is problem solving activity

a. Provide the mathematics area which prickling to turn up mathematics problem.
b. Help the students for solving the mathematics problem by them self.
c. Helping the students to knowing require information for solving the mathematics problem.
d. motivating the students to have logic thinking, consistent, systematic, and expand documentation system.
e. Expand skills and ability for solving mathematics problem
f. Helping students to knowing how and when to use various mathematics braggat tools, such as : marginal line, calculator, etc.

4. Mathematics is communication tools

a. motivating the students to knowing mathematics characteristic.
b. motivating the students to making mathematics characteristic example.
c. motivating the students to explaining mathematics characteristic.
d. motivating the students to giving reason the impotance of mathematics activity.
e. motivating the students to studying mathematics problem.
f. motivating the students to reading and writing mathematics.
g. Respecting the students ideas to tell mathematics.